BBS Icecream System

BBS Icecream System
  • BBS Icecream System
  • BBS Icecream System

€34.99

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BBS Ice Cream System

A complete, framework-agnostic FiveM ice cream job resource with interactive displays, animated soft-serve dispensers, blend production, hands-on decoration, customer orders, stock management, and fully assembled inventory items.

  • Build cones and dessert cups with individually selected scoops
  • 24 display flavours, 8 dispenser blends, 15 cone variants, and 14 toppings
  • Interactive blender, display, dispenser, and decoration workstations
  • Customer ordering, chef order pads, busy locks, and refill dashboards
  • Framework, inventory, target, notification, progress bar, and job bridge support

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Interactive Ice Cream Display & 24 Flavours

Prepare hand-scooped ice cream directly from a fully stocked physical display, with every flavour assigned to its own persistent tub.

  • 24 flavours including classics, fruit, premium desserts, coffee, kulfi, rose, and pistachio
  • Forced preparation camera keeps every available flavour clearly visible
  • Move the cursor over a tub to select the exact flavour
  • Choose a different flavour for scoop one, two, and three
  • Supports display cones, a one-scoop small cup, and a three-scoop large cup
  • Each tub has five uses before it becomes empty and requires refilling
  • Physical flavour props lower after every scoop to display the remaining stock
  • Empty tubs cannot be selected until matching refill stock is added
  • Flavour stock persists across resource and server restarts

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Cone & Cup Selection

Chefs choose from the containers they actually carry, using a visual inventory-backed selection interface.

  • 15 flavoured cone variants across waffle, sugar, and wafer styles
  • Small and large dessert cups with their own scoop layouts
  • Only cones and cups available in the player's inventory are shown
  • Scrollable, image-based interface handles large option lists cleanly
  • Selected containers are placed on the display tray before scooping begins

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Ice Cream Blender

Produce dispenser blend through a physical ingredient workflow instead of receiving it from a generic crafting table.

  • Place the blender anywhere using raycast placement
  • Add the pitcher, milk, heavy cream, and one of eight flavour mixes
  • Fit the cap and start the complete blending sequence
  • The cover closes while the pitcher and cap spin during production
  • The finished blend stores its selected flavour in metadata for dispenser refills

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Animated Soft-Serve Dispenser

Create soft-serve ice cream through a multi-stage physical machine sequence.

  • Choose only from dispenser cones currently carried in inventory
  • Select the available soft-serve flavour through an image-based interface
  • The gate closes before the pulley lowers and the machine begins dispensing
  • Cream spawns onto the selected cone before the pulley rises and the gate reopens
  • Take the completed soft serve directly to the decorator or discard it

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Dispenser Refilling & Machine Parts

The dispenser is assembled from synchronized working parts and maintains separate stock for every soft-serve blend.

  • Removable side gate provides physical access for refilling
  • Each dispenser flavour has five uses before another blend is required
  • Refilling consumes the matching finished blender mixture
  • The empty blender pitcher is returned after the dispenser is refilled
  • Gate, pulley, side panel, cone, and cream state remain synchronized for all players

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Hands-On Decoration

Move the prepared ice cream to the decoration station and build the finished product by dragging toppings onto it.

  • Dedicated forced camera presents the complete topping counter
  • Drag the visible topping prop toward the ice cream to apply it
  • 14 topping choices including fruit, wafers, biscuits, drizzle, pearls, and sprinkles
  • Preset toppings use model-specific placement for cones, cups, scoop counts, and soft serve
  • Add one of each decoration type before confirming the finished order

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Eat It Scoop by Scoop

Multi-scoop cones and cups are eaten one scoop at a time, with a custom animation for each.

  • Each bite removes the top scoop — and its toppings — until the last one is finished
  • Eat the next scoop or put the ice cream back in your inventory between bites
  • Single scoops and dispenser soft serve are eaten in one go
  • Custom eating animations — a lick for cones, a spoon for dessert cups
  • Fully configurable: enable per-scoop eating or one-go, and set the bite duration

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Customer Ordering System

Customers send detailed orders to nearby chefs through a themed notepad interface.

  • Select a display cone, dispenser cone, small cup, or large cup
  • Choose the exact cone flavour and required scoop count
  • Set an individual flavour for every requested scoop
  • Select all required toppings before confirming the order
  • The requesting player is notified when the chef receives the order

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Chef Order Pad

Chefs can review, pin, manage, and complete incoming orders without losing track during service.

  • Open the notepad-style order list with a command
  • Pin up to three selected orders on screen at one time
  • Review every cone, scoop flavour, and topping requirement
  • Complete and remove fulfilled orders directly from the order pad
  • Orders remain assigned to the chef who requested them

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Ice Cream Recipes

Turn specific scoop and topping combinations into named signature recipes worth building.

  • Configurable recipes matched by exact container, scoop order, and toppings
  • In-game Recipe Book with live search, opened by command and permission-gated per job
  • Eating a matched recipe grants effects — hunger, thirst, stress relief, plus configurable buffs
  • Effects apply per scoop, so multi-scoop signature cones reward every bite
  • Add your own recipes in a single shared config file, no core edits needed

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Refill Dashboard

Check workstation stock before service slows down.

  • View remaining uses for the specific display or dispenser being targeted
  • Low and empty stock is clearly highlighted
  • Display flavours and dispenser blends are tracked independently
  • Configurable low-stock warning threshold
  • No unrelated workstation stock is mixed into the selected machine view

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Persistent Workstations

Place the complete ice cream setup wherever it fits your restaurant.

  • Admin raycast placement for displays, decorators, dispensers, and blenders
  • Relocate or remove individual workstations cleanly
  • Placement, stock, machine parts, and active product state are saved
  • Workstations rebuild correctly after resource and server restarts
  • Included calibration commands make custom model alignment easier

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Inventory Images

All ingredients, equipment, containers, refills, and prepared outputs are ready for installation.

  • 70 complete item definitions with labels, weights, descriptions, and images
  • Ready-made ox_inventory, QBCore/Qbox, and ESX item files
  • Non-stackable prepared outputs preserve per-item metadata
  • 100x100 inventory and interface images included
  • Detailed installation README included with the resource

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