BBS Hot Dog System | Fully Interactive

BBS Hot Dog System | Fully Interactive
  • BBS Hot Dog System | Fully Interactive
  • BBS Hot Dog System | Fully Interactive

€24.99

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BBS Hot Dog System

A complete, framework-agnostic FiveM hot dog cart resource with portable persistent carts, physical ingredient stock, staged stove cooking, hands-on hot dog assembly, synchronized animations, stock management, and fully assembled inventory items.

  • Place, stock, operate, move, empty, and pack complete hot dog carts
  • Buns, sausages, four toppings, three sauces, and physical stock containers
  • Multi-stage bun dipping, slicing, toasting, sausage cooking, decorating, serving, and eating
  • React stock dashboard with restocking and per-item or complete stock withdrawal
  • Framework, inventory, target, notification, callback, and hunger bridge support

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Interactive Hot Dog Cart

Run the complete hot dog workflow from a physical street-food cart assembled from synchronized working components.

  • Detailed custom cart with stove, bun pack, water container, sausage display, toppings, sauces, and serving area
  • Operate the stove and every cooking stage through the configured target system
  • Use three physical bun slots and three sausage slots independently
  • Stove, stock, grill stages, assembled products, and ready hot dogs remain attached to the correct cart
  • Nearby carts stream in and out automatically using configurable distances

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Physical Ingredient Stock

Every finite ingredient is stored in its own visible cart fixture and depletes as hot dogs are prepared.

  • The bun pack holds 10 buns while the sausage container holds 20 sausages
  • Four refillable topping containers hold 20 servings each
  • Visible sausage props scale with remaining stock and topping containers swap to an empty model at zero
  • The physical bun sack disappears when its stock becomes empty
  • Ketchup, mayonnaise, and mustard remain configurable unlimited cart fixtures
  • Bun, sausage, and topping stock persists across resource and server restarts

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Stock Dashboard

Review and manage the selected cart through a purpose-built interface that matches the hot dog cart theme.

  • Every finite supply displays its real remaining stock and configured capacity
  • Individual Restock buttons consume the matching refill item from inventory
  • Hand controls return all remaining stock from one selected supply
  • A top-level hand control withdraws every eligible stock item from the cart
  • Stocked, half, running-low, and empty states are clearly highlighted
  • Stove state and serving-table capacity are displayed on the same dashboard

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Staged Stove Cooking

Prepare every bun and sausage through a physical cooking sequence instead of receiving a finished hot dog from a generic crafting menu.

  • Take a bun from the visible pack, dip it into the water container, and place it on the stove
  • Slice the wet bun open with a visible knife prop before toasting it
  • Place raw sausages into free grill slots and turn the synchronized stove on
  • World-space progress rings display bun toasting, sausage cooking, and burning progress
  • Cooked sausages burn if they remain on the running stove for too long
  • Take the toasted bun, add a cooked sausage, or discard a burnt one before continuing

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Hands-On Hot Dog Assembly

Build the hot dog from the cart itself with a focused preparation camera and physical ingredient selection.

  • A scripted camera presents the complete topping counter from the chef's side
  • Move over a container or bottle to view its ingredient and exact remaining stock
  • Select any combination of corn, lettuce, onion, and tomatoes
  • Empty topping containers cannot be selected until matching stock is added
  • Add ketchup, mayonnaise, and mustard from the fitted cart fixtures
  • Every selected topping and sauce is physically assembled onto the hot dog prop

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Custom Animations & Hand Props

The chef visibly handles the bun, assembled hot dog, knife, and sauce bottle throughout preparation.

  • Custom pose for holding the bun and prepared hot dog
  • Physical bun-dipping sequence and synchronized knife-slicing action
  • Custom decoration animation while applying sauces
  • Custom full eating animation for the completed hot dog
  • Dedicated cart-pushing pose while moving the portable cart
  • Nearby players see the correct animations and attached hand props through replicated statebags

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Serving & Ready Hot Dogs

Place completed hot dogs onto the physical serving area for another interaction step before inventory pickup.

  • Position the completed hot dog across a configurable section of the serving counter
  • Up to three prepared hot dogs can remain visible on a cart by default
  • Each hot dog keeps its selected toppings, sauces, position, and unique identity
  • Pick up a specific ready hot dog through its own small target zone
  • Serving-table state remains synchronized for all nearby players

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Portable Hot Dog Carts

Move the working cart to a new service position without losing the cart or anything stored inside it.

  • Grab the cart from its handle side through the configured target system
  • The complete cart and all current contents remain attached while it is moved
  • A custom pushing pose plays continuously while the player walks
  • Press the configured placement control to set the cart down at its new position
  • Nearby players see the mover, cart, stock, stove state, grill contents, and ready hot dogs together
  • Empty the stock, grill, and serving area to pack the cart back into inventory

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